# Claude Code Game Studios

> Claude Code Game Studios (~31k stars) is a project template that turns a Claude Code session into a game studio: 49 agents, 74 skills, 15 hooks and 14 rule sets. Clone it, open Claude Code in the folder and run /start, which points you to the right workflow. Use the Godot, Unity or Unreal agent set, or none. Needs Git, Python 3, Bash and a paid Claude Code account or API provider. MIT. Developed on Windows 10 with Git Bash and tested on macOS and Linux; desktop notifications only work on Windows.

- Repository: https://github.com/Donchitos/Claude-Code-Game-Studios
- Official docs: https://github.com/Donchitos/Claude-Code-Game-Studios#readme
- Checked: 2026-10-31

## What it replaces
Nothing people pay for: a free tool, listed because people search for it.

## Facts, with sources

| Question | Status | Answer | Source | Checked |
|---|---|---|---|---|
| Runs on my machine? | Confirmed | Yes, a template you clone and open in Claude Code on your machine; the model behind Claude Code is not local | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/README.md | 2026-10-31 |
| Code licence | Confirmed | MIT | https://github.com/Donchitos/Claude-Code-Game-Studios#license | 2026-10-30 |
| Model weights licence | Confirmed | No bundled weights; runs on the model Claude Code uses | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/README.md | 2026-10-31 |
| Commercial use | Confirmed | Yes, MIT allows commercial use | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/LICENSE | 2026-10-31 |
| Paid services needed? | No | The template is free but needs Claude Code, which needs a paid plan, a Console account or a third-party API provider | https://code.claude.com/docs/en/setup | 2026-10-31 |
| Hardware | Partial | No figures stated; prerequisites are Git, Claude Code, Python 3 and Bash. Your game engine has its own needs | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/README.md | 2026-10-31 |
| Operating systems | Confirmed | Windows 10 with Git Bash, macOS and Linux | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/README.md | 2026-10-31 |
| Setup effort | Confirmed | Easy; clone the template, open Claude Code in the folder and run /start | https://github.com/Donchitos/Claude-Code-Game-Studios/blob/main/README.md | 2026-10-31 |

GitHub: 33567 stars, 4520 forks, last push 2026-10-19, archived: no.

## Alternatives to Claude Code Game Studios
- [Superpowers](https://repoquarry.dev/projects/superpowers.md): Skill library for coding agents that walks them through brainstorming, planning, test-driven development, subagent work and code review.
- [Skills For Real Engineers (Matt Pocock)](https://repoquarry.dev/projects/mattpocock-skills.md): Matt Pocock's small, composable agent skills for engineering work, such as grilling sessions, TDD, bug diagnosis, specs and code review.
- [ECC](https://repoquarry.dev/projects/ecc.md): Large plugin of agents, skills, hooks, rules and memory for Claude Code, with native Codex and Qoder plugins and partial adapters for other agents.
- [Ponytail](https://repoquarry.dev/projects/ponytail.md): A skill (one prompt) for AI coding agents that makes them reuse what exists and write less code, plus /ponytail-review and /ponytail-audit commands.
- [UI UX Pro Max](https://repoquarry.dev/projects/ui-ux-pro-max.md): Design skill for Claude Code, Cursor, Codex and other agents that picks UI styles, palettes, fonts and UX rules and generates a design system.
- [Graphify](https://repoquarry.dev/projects/graphify.md): A /graphify skill that maps a codebase and its docs into a knowledge graph your coding agent queries instead of grepping files.
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Source: RepoQuarry (https://repoquarry.dev/projects/claude-code-game-studios). Data licence: CC BY 4.0. Quotes are from project documentation and belong to their authors.
